
Turok: Dinosaur
Hunter, has been one of the best selling games for the Nintendo
64 since its release in '96. What made Turok so appealing was the
awesome weapons, fluid enemy movements, and graphic death animations.
Turok was not with out its problems though. Extremely heavy fog
levels gave the player very little visibility which made it difficult
to explore large areas and keep your bearing. The design team for
Turok 2 not only wanted to eliminate the problems the original game
had, but improve nearly every other aspect of the game, which included
adding multi-player modes.
Supposedly,
after Tal' Set (the original Turok) defeated the Campaigner, he
hurled the Chronoscepter into a volcano which caused an event so
cataclysmic that awoke the Primagin (the bad guy of all bad guys
in T2) from his dream like state. The Primagin dupes several races
of the Lost Land (a place which exists outside of normal time and
space) to destroy the Energy Totems constructed by the Lazarus Concordance
to keep him from escaping. As the new Turok, you must defend these
Energy Totems and then enter the Primagin's Lightship and vanquish
him.
In general Turok
2: Seeds of Evil exceeds the original Turok in every area. Graphically,
however, T2 blows Turok: Dinosaur Hunter away. In Low-Rez, T2 looks
very good, but when you stick in the 4MB Expansion Pak, the game
really shines. The Hi-Rez or Hi-Rez Letterbox modes display the
BEST graphics on any game for the 64, period. The lighting effects
are excellent, and the particle system allows for some dazzling
fire effects from the flamethrower and campfires.
Iguana knows
that great graphics alone don't make a great game, so they made
sure that the gameplay was top-notch. The atmosphere of Turok 2:
Seeds of Evil draws the player into the game and doesn't let go
until they turn the console off. Each of the six HUGE levels in
Turok 2 have a unique theme and look, as well as enemies. Level
3 for example, The Death Marshes, is home to the Pur-Linn's from
the original Turok. The architecture of their buildings reflects
their massive size and strength. Other added touches to the game
include little environmental effects such as dead soldiers lying
on the ground or seagulls circling in the sky only add to the realism
of the game.
Probably one
of the biggest selling points for T2 will be its incredible weapons
and enemies. Both are bigger and badder than ever. The smooth-skinned
enemies react differently to Joshua Fireseed (the new Turok) when
placed in certain situations thanks to the games improved AI. For
example, pull out the Cerebral Bore (very cool) on an enemy smart
enough to know what it is and they won't be sticking around long
enough to let you use it on um'. Enemies will also take advantage
of any cover around them. Endtrails will duck behind boulders to
avoid your fire and Warclubs will grab rocks and hurl them at you.
Also new is the damage modifiers for the enemies bodies. Cap just
about any enemy in the head and its dead, even the big, bad, Elite
Guards of Level 6.
Some enemies
are immune to certain weapons and others have armor that protects
parts of its body.
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