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Turok 2: Seeds of Evil






 








Turok: Dinosaur Hunter, has been one of the best selling games for the Nintendo 64 since its release in '96. What made Turok so appealing was the awesome weapons, fluid enemy movements, and graphic death animations. Turok was not with out its problems though. Extremely heavy fog levels gave the player very little visibility which made it difficult to explore large areas and keep your bearing. The design team for Turok 2 not only wanted to eliminate the problems the original game had, but improve nearly every other aspect of the game, which included adding multi-player modes.

Supposedly, after Tal' Set (the original Turok) defeated the Campaigner, he hurled the Chronoscepter into a volcano which caused an event so cataclysmic that awoke the Primagin (the bad guy of all bad guys in T2) from his dream like state. The Primagin dupes several races of the Lost Land (a place which exists outside of normal time and space) to destroy the Energy Totems constructed by the Lazarus Concordance to keep him from escaping. As the new Turok, you must defend these Energy Totems and then enter the Primagin's Lightship and vanquish him.

In general Turok 2: Seeds of Evil exceeds the original Turok in every area. Graphically, however, T2 blows Turok: Dinosaur Hunter away. In Low-Rez, T2 looks very good, but when you stick in the 4MB Expansion Pak, the game really shines. The Hi-Rez or Hi-Rez Letterbox modes display the BEST graphics on any game for the 64, period. The lighting effects are excellent, and the particle system allows for some dazzling fire effects from the flamethrower and campfires.

Iguana knows that great graphics alone don't make a great game, so they made sure that the gameplay was top-notch. The atmosphere of Turok 2: Seeds of Evil draws the player into the game and doesn't let go until they turn the console off. Each of the six HUGE levels in Turok 2 have a unique theme and look, as well as enemies. Level 3 for example, The Death Marshes, is home to the Pur-Linn's from the original Turok. The architecture of their buildings reflects their massive size and strength. Other added touches to the game include little environmental effects such as dead soldiers lying on the ground or seagulls circling in the sky only add to the realism of the game.

Probably one of the biggest selling points for T2 will be its incredible weapons and enemies. Both are bigger and badder than ever. The smooth-skinned enemies react differently to Joshua Fireseed (the new Turok) when placed in certain situations thanks to the games improved AI. For example, pull out the Cerebral Bore (very cool) on an enemy smart enough to know what it is and they won't be sticking around long enough to let you use it on um'. Enemies will also take advantage of any cover around them. Endtrails will duck behind boulders to avoid your fire and Warclubs will grab rocks and hurl them at you. Also new is the damage modifiers for the enemies bodies. Cap just about any enemy in the head and its dead, even the big, bad, Elite Guards of Level 6. Some enemies are immune to certain weapons and others have armor that protects parts of its body.



For example, the Cerebral Bore can not obtain a lock on any enemies with an insufficient brain. Another cool feature of T2 is the new and improved death animations. Load baddies up with arrows and watch as they thrash around grabbing at their wounds until they finally flop over and die. Nail a Warclub in the chest with a Mag .60 or shotgun and you can blow a hole clean through um' and see what's on the other side. Blast something in the head, and chances are it won't have one anymore. The same goes for all the other limbs on their bodies. Also, most kinds of weapons (depending on how powerful and where you hit the enemy with them) result in different death anims for most baddies as well, so there is quite a bit of variety.

The multi-player modes are a welcome addition to Turok 2, and they provide the game with infinite replay value. The first two modes, Blood Lust and Team Blood, are very similar to Goldeneye's multi-player modes. The third is one of the most unique and hilarious multi-player mode I've ever seen, Frag Tag. One player is randomly turned into the monkey. The other players have to waste the monkey before he/she can reach a predetermined checkpoint. If the player who is the monkey reaches one of these checkpoints, someone else is randomly chosen to be 'it'. Frag Tag works best with 3 or more players since with 2, you always rotate being 'it' which gets old if your opponent knows exactly where the checkpoints are in every map.

With all the improvements and additions to the original Turok, how could there possibly be anything wrong with Seeds of Evil. Personally, I see nothing wrong with the game aside from the fact it can be very difficult in many spots. However, there have been many complaints about slow frame-rates and occasional lock-ups (though I haven't experienced either). Some are blaming faulty cartridges and others think the problem could be caused by a poorly inserted Expansion Pak. As of writing this, no official explanation has been determined yet, though it is being investigated.

 

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