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With the 64DD, the game would have been completely interactive, every little detail would change depending on what you do making each game a bit different. Now there are few paths within the game depending on what you do. It is no where near the interactivity that the 64DD would have possessed, but it is better than nothing. Say you pick up some money you should not have, then one of your characters could die, do not pick up and they live. Simple as that. Just little things like this will be included. The game�s graphics are rich and colorful. Earthbound 64 will probably take use of the RAM Expansion for the Nintendo 64. The advantages would be huge towns and villages with tons of people swarming through the streets all at excellent frame rates. From the pictures from the unfinished game, you can clearly see the graphics are great. You can see far into the horizon with no pop-up or draw-in. each character is composed of great numbers of polygons. With all the towns, forests, and pure area to cover in Earthbound 64, there are also many characters to interact with. As time progresses, so will the characters you come in contact with. Some characters will go from good to evil and evil to good. Nothing is really known about the storyline of Earthbound 64. Details on the storyline probably will not be released until the game reaches completion. The battle
system is also unknown. We suspect that it will be turn based like most
other RPGs. Based on the series, the battles will probably be altered
in some weird way =-) |
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